AI Insights · Timothy · April 2024
Top 5 Disney Games on Android in Brazil Q1 2024
Explore the performance of the top 5 Disney games on Android in Brazil during Q1 2024, featuring trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 Disney games on the Android platform in Brazil showcased varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game's performance based on Sensor Tower data:
LEGO® Star Wars™: TFA from Warner Bros. International Enterprises experienced a fluctuating trend in weekly revenue, starting with approximately $107 in the first week of January and peaking at $111 in the final week of February. Weekly downloads showed a decline from around 36.7K in early January to 23.1K by the end of March. The number of weekly active users also decreased from 77.5K to 67.4K over the quarter.
Marvel Contest of Champions by Kabam Games, Inc. saw a significant initial weekly revenue of $33.2K in the first week, followed by a drop and stabilization around $12K-$14K in subsequent weeks. Downloads spiked mid-quarter, particularly in early February with 35.8K, before settling around 12K by the end of March. Active users mirrored this trend, peaking at 74.9K in mid-February.
LEGO® DUPLO® MARVEL from StoryToys maintained a steady revenue around $200-$300 weekly. Downloads peaked at 24.1K in late January but declined to 16.5K by the quarter's end. Active users saw a similar trend, starting at 38.7K in early January and decreasing to 34.6K by the end of March.
Disney Magic Kingdoms from Gameloft SE had a varied revenue performance, starting with $1.1K and peaking at $1.8K in mid-January, before declining to about $732 by the end of March. Downloads spiked to 53.9K in mid-January and had another peak of 33.3K in mid-March. Active users increased from 28.7K to 42.9K throughout the quarter.
Marvel HQ: Kids Super Hero Fun by StoryToys had a modest revenue performance, ranging between $36 and $96 weekly. Downloads peaked at 30.3K in mid-January but dropped significantly to around 6.7K by the end of March. Active users started at 14K and increased to 15.4K by the end of the quarter.
For more insights and detailed analytics on app performance, visit Sensor Tower.